Well, the main problem is that it's not loading the texture(s) :). It displays the model just fine, but it's not giving me an error or anything once I've converted the texture to pcx and renamed the texture name inside the pie file (I'm assuming that it assumes that the two are in the same directory). If anyone else can get this working I'd like to know what I'm missing.

Right now it's not loading a texture at all - the texture editor is empty. If this worked, it'd be much more awesome than running the game to check things out.

RJ


Giel van Schijndel wrote:
Christian Vest Hansen schreef:
2006/12/9, Ranger Joe <[EMAIL PROTECTED]>:
Furthermore, is there a "model viewer" of some sort for the objects in
WZ that could be used to test the textures directly without having to
run the game? If there is, a link or equivalent would be nice.
Cranphin made such an app once. I'll see if I can dig it up but don't
be too hopeful - it's a couple of disk wipes since.
I've got PieSlicer DX which works for viewing purposes at least. I'm not
going to provide a judgement as on how good it works, since I have no
experience with this kind of software (3D Studio Max comes closest).

It does require you to rename the texture file name referred to in the
PIE-file to a PCX extension to actually be able to view it as textured.

So see the attachments.

--
Giel
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