Well, the main problem is that it's not loading the texture(s) :). It
displays the model just fine, but it's not giving me an error or
anything once I've converted the texture to pcx and renamed the texture
name inside the pie file (I'm assuming that it assumes that the two are
in the same directory). If anyone else can get this working I'd like to
know what I'm missing.
Right now it's not loading a texture at all - the texture editor is
empty. If this worked, it'd be much more awesome than running the game
to check things out.
RJ
Giel van Schijndel wrote:
Christian Vest Hansen schreef:
2006/12/9, Ranger Joe <[EMAIL PROTECTED]>:
Furthermore, is there a "model viewer" of some sort for the objects in
WZ that could be used to test the textures directly without having to
run the game? If there is, a link or equivalent would be nice.
Cranphin made such an app once. I'll see if I can dig it up but don't
be too hopeful - it's a couple of disk wipes since.
I've got PieSlicer DX which works for viewing purposes at least. I'm not
going to provide a judgement as on how good it works, since I have no
experience with this kind of software (3D Studio Max comes closest).
It does require you to rename the texture file name referred to in the
PIE-file to a PCX extension to actually be able to view it as textured.
So see the attachments.
--
Giel
------------------------------------------------------------------------
_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
------------------------------------------------------------------------
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8.12.2006
_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev