On Thu, Jun 12, 2008 at 12:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> For those of you who have not followed the latest events on the forum > and/or IRC, EIDOS have now granted us permission to distribute both > the FMVs and the soundtracks from the original game under the GPL. > This bodes well for the future. > Hurray! \o/ My intention with the fmvs originally was to provide a separate 'fmv.wz' which could just be dropped into the right directory - as other's have suggested. Look for the movie and fall back to current behaviour if not found (and when the movie ends). Distros-and-whatever would presumably package it separately, and (when the legal situation was murky) users could choose to download/distribute it themselves. The patch I sent some time ago supported both .ogg and .rpl formats, again my intention being allowing those few people with the original game to use their .rpls (or something) and the rest of us can use .oggs. And the code is structured to allow other formats if something better turns up. For reference, a no-fancy-options recompression of the rpl files into ogg ends up at about this resulting size: 187M sequences_ogg.zip 777M sequences_rpl.zip So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using ffmpeg2theora - if you're interested in the resulting file or any of the pipeline just ask. As for the original patch, it was deliberately against 2.0, since I figured that was where the unmodified game was (this may not be the intention anymore however). I tried briefly to port it to svn head, but I don't think I finished the job. I can easily throw what I've got into an svn branch and everyone can hack on it, although there seemed little interest from other developers last time.. My code always had a strange opengl bug I could never track down: after playing an fmv, the closest LOD textures were corrupted. As far as I could work out I was correctly resetting the texture page and other obvious things - I figure I wasn't cleaning up sufficiently after the various YUV opengl shenanigans and I expect someone who actually understands GL would be able to spot it fairly easily. The RPL dec130 decoder also always had some output corruption I could never work out. The ogg/theora decoder works fine though. Oh and I hadn't reverted enough of our hacks to be able to show the windowed research videos again, but that should be quite possible. -- - Gus
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