Thanks! Although I have no idea on a fix...

On Sep 26, 6:47 am, dougx <[email protected]> wrote:
> So,
>
> I've portedhttp://github.com/gimite/web-socket-jsinto the wave-
> protocol's GWT websocket implementation so the client works with
> firefox, etc.
>
> woo.
>
> ..but although it seems to talk it doesn't actually work. :( It just
> sits on 'Never Connected' status in firefox.
>
> The console log is showing:
>
> [WebSocket] policy file: xmlsocket://192.168.1.10:843
> [WebSocket] Flash object is ready
> [WebSocket] FABridge initializad
> [WebSocket] connected
> [WebSocket] request header: GET /socket HTTP/1.1 Upgrade: WebSocket
> Connection: Upgrade Host: 192.168.1.10:9898 Origin:http://192.168.1.10:9898
> Cookie: Sec-WebSocket-Key1: 28 `50e7kptb 6v (35=-1 8U Sec-WebSocket-
> Key2: 2i58 5 334H 8 6' E 4'
> [WebSocket] sent key3: -µ”£Îªç…
> [WebSocket] response header: HTTP/1.1 101 WebSocket Protocol Handshake
> Upgrade: WebSocket Connection: Upgrade 
> Sec-WebSocket-Origin:http://192.168.1.10:9898Sec-WebSocket-Location: 
> ws://192.168.1.10:9898/socket
> [WebSocket] reply digest: ÿICú 8¼ ‡gPÈ” õî
>
> O_o I haven't had time to dig into what that might mean on the socket
> comm protocol; anyone here have some idea?
>
> I recall some discussion about protocol versions or something?
>
> Other things:
>
> As described here, a policy file service needs to 
> run:http://www.lightsphere.com/dev/articles/flash_socket_policy.html
>
> At the moment I'm just running a separate script on the server to
> handle that, but it seems like a dumb solution. Seems like Fedone
> should handle this, but it's a bit hacky to be opening other port just
> for flash websocket support.
>
> thoughts?
>
> Also, how should the code base handle the swf source? At the moment
> I've just dumped the binary into:
> wave-protocol/src/com/google/gwt/websockets/client/binary/
>
> ...but that also seems like a poor long term solution.
>
> ~
> Doug.

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