Is the code still kicking around somewhere?

-J


On Mon, Sep 27, 2010 at 6:24 AM, Tad Glines <[email protected]> wrote:
> I created a branch several months ago that had a web-socket-js working. The 
> name of the branch/clone is tadglines-webaockets. It's based off the io2010 
> branch but it should be trivial to merge.
>
> I created it the same day that someone at google wished for it on this list. 
> But I think it got lost in the shuffle.
>
> -Tad
>
> On Sep 26, 2010, at 3:47 AM, dougx <[email protected]> wrote:
>
>> So,
>>
>> I've ported http://github.com/gimite/web-socket-js into the wave-
>> protocol's GWT websocket implementation so the client works with
>> firefox, etc.
>>
>> woo.
>>
>> ..but although it seems to talk it doesn't actually work. :( It just
>> sits on 'Never Connected' status in firefox.
>>
>> The console log is showing:
>>
>> [WebSocket] policy file: xmlsocket://192.168.1.10:843
>> [WebSocket] Flash object is ready
>> [WebSocket] FABridge initializad
>> [WebSocket] connected
>> [WebSocket] request header: GET /socket HTTP/1.1 Upgrade: WebSocket
>> Connection: Upgrade Host: 192.168.1.10:9898 Origin: http://192.168.1.10:9898
>> Cookie: Sec-WebSocket-Key1: 28 `50e7kptb 6v (35=-1 8U Sec-WebSocket-
>> Key2: 2i58 5 334H 8 6' E 4'
>> [WebSocket] sent key3: -µ”£Îªç…
>> [WebSocket] response header: HTTP/1.1 101 WebSocket Protocol Handshake
>> Upgrade: WebSocket Connection: Upgrade Sec-WebSocket-Origin:
>> http://192.168.1.10:9898 Sec-WebSocket-Location: 
>> ws://192.168.1.10:9898/socket
>> [WebSocket] reply digest: ÿICú�8¼ ‡gPÈ” õî
>>
>> O_o I haven't had time to dig into what that might mean on the socket
>> comm protocol; anyone here have some idea?
>>
>> I recall some discussion about protocol versions or something?
>>
>> Other things:
>>
>> As described here, a policy file service needs to run:
>> http://www.lightsphere.com/dev/articles/flash_socket_policy.html
>>
>> At the moment I'm just running a separate script on the server to
>> handle that, but it seems like a dumb solution. Seems like Fedone
>> should handle this, but it's a bit hacky to be opening other port just
>> for flash websocket support.
>>
>> thoughts?
>>
>> Also, how should the code base handle the swf source? At the moment
>> I've just dumped the binary into:
>> wave-protocol/src/com/google/gwt/websockets/client/binary/
>>
>> ...but that also seems like a poor long term solution.
>>
>> ~
>> Doug.
>>
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