Yep detecting which method is appropriate sounds right.

... Although as far as I know, iPad safari doesn't support websockets
at the moment anyway.

-J

On Mon, Sep 27, 2010 at 2:58 PM, dougx <[email protected]> wrote:
> Actually on a second look, I'm not sure that's the right approach.
>
> What you're doing is replacing the WebSocket with the flash
> implementation in all cases, even when the client supports the native
> web socket.
>
> I think we should split WebSocketImpl out of /gwt_src/com/google/gwt/
> websockets/client/WebSocket.java and have a detect / create based on
> the browser capabilities.
>
> Obvious issues that spring to mind; it won't run on an ipad otherwise.
>
> ~
> Doug.
>
> On Sep 27, 12:43 pm, dougx <[email protected]> wrote:
>> Yup, pretty much identical to the port I did yesterday (except I used
>> client resource to bundle the swf and javascript files).
>>
>> Nice, didn't realize that was there. Still doesn't work for me though;
>> did you get this working?
>> I merged your changes into a clean branch, but ff still doesn't want
>> to play...
>>
>> ~
>> Doug.
>>
>> On Sep 27, 4:24 am, Tad Glines <[email protected]> wrote:
>>
>> > I created a branch several months ago that had a web-socket-js working. 
>> > The name of the branch/clone is tadglines-webaockets. It's based off the 
>> > io2010 branch but it should be trivial to merge.
>>
>> > I created it the same day that someone at google wished for it on this 
>> > list. But I think it got lost in the shuffle.
>>
>> > -Tad
>>
>> > On Sep 26, 2010, at 3:47 AM, dougx <[email protected]> wrote:
>>
>> > > So,
>>
>> > > I've portedhttp://github.com/gimite/web-socket-jsintothe wave-
>> > > protocol's GWT websocket implementation so the client works with
>> > > firefox, etc.
>>
>> > > woo.
>>
>> > > ..but although it seems to talk it doesn't actually work. :( It just
>> > > sits on 'Never Connected' status in firefox.
>>
>> > > The console log is showing:
>>
>> > > [WebSocket] policy file: xmlsocket://192.168.1.10:843
>> > > [WebSocket] Flash object is ready
>> > > [WebSocket] FABridge initializad
>> > > [WebSocket] connected
>> > > [WebSocket] request header: GET /socket HTTP/1.1 Upgrade: WebSocket
>> > > Connection: Upgrade Host: 192.168.1.10:9898 
>> > > Origin:http://192.168.1.10:9898
>> > > Cookie: Sec-WebSocket-Key1: 28 `50e7kptb 6v (35=-1 8U Sec-WebSocket-
>> > > Key2: 2i58 5 334H 8 6' E 4'
>> > > [WebSocket] sent key3: -µ”£Îªç…
>> > > [WebSocket] response header: HTTP/1.1 101 WebSocket Protocol Handshake
>> > > Upgrade: WebSocket Connection: Upgrade Sec-WebSocket-Origin:
>> > >http://192.168.1.10:9898Sec-WebSocket-Location:ws://192.168.1.10:9898/socket
>> > > [WebSocket] reply digest: ÿICú 8¼ ‡gPÈ” õî
>>
>> > > O_o I haven't had time to dig into what that might mean on the socket
>> > > comm protocol; anyone here have some idea?
>>
>> > > I recall some discussion about protocol versions or something?
>>
>> > > Other things:
>>
>> > > As described here, a policy file service needs to run:
>> > >http://www.lightsphere.com/dev/articles/flash_socket_policy.html
>>
>> > > At the moment I'm just running a separate script on the server to
>> > > handle that, but it seems like a dumb solution. Seems like Fedone
>> > > should handle this, but it's a bit hacky to be opening other port just
>> > > for flash websocket support.
>>
>> > > thoughts?
>>
>> > > Also, how should the code base handle the swf source? At the moment
>> > > I've just dumped the binary into:
>> > > wave-protocol/src/com/google/gwt/websockets/client/binary/
>>
>> > > ...but that also seems like a poor long term solution.
>>
>> > > ~
>> > > Doug.
>>
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