On 14/01/2008, at 4:26 PM, [EMAIL PROTECTED] wrote:
The windows code the depends on apple libraries are either in CG/CF
specific files,
or PLATFORM(CG)/PLATFORM(CF). The expectation would be that you'd be
adding
PLATFORM(WINCE) or PLATFORM(GDI) or some such.
Agreed. My point is that if you try to compile now using WININET,
CAIRO,
etc. instead of CG, CF, CN, you get _lots_ of errors.
What sort of errors? link errors? PLATFORM(QT) can compile on
windows, so
if PLATFORM(WININET) PLATFORM(CAIRO) fails it implies there is either
some
code making incorrect assumptions about the PLATFORM, missing file
guards,
or more likely, unimplemented PLATFORM functionality.
The best and easiest way to discuss this would be on IRC in the
#webkit channel of
freenode...
Sure, but it seems tough to get a time when everyone interested is on.
Should we set a time to discuss this?
I think you'd be safe anywhere between 2pm and 10pm PST, although that's
only an educated guess based on my recollection of when GTK, QT, and
Apple
folk are around.
--Oliver
Cheers,
Dan
On 14/01/2008, at 3:48 PM, [EMAIL PROTECTED] wrote:
My main concern is to make sure Windows Mobile code is part of the
main
trunk, and not a side branch. My recommended first step to make
the trunk
more Windows Mobile friendly is to update the Windows version to
build
without requiring proprietary Apple libraries.
How does the community feel about this?
The windows code the depends on apple libraries are either in CG/CF
specific files,
or PLATFORM(CG)/PLATFORM(CF). The expectation would be that you'd be
adding
PLATFORM(WINCE) or PLATFORM(GDI) or some such.
The best and easiest way to discuss this would be on IRC in the
#webkit channel of
freenode...
--Oliver
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