> On 19 Jul 2017, at 12:21, Nagendra K <pingnagen...@gmail.com> wrote: > > Current build of WebKit using opengl and with custom port, all apps will > directly use the opengl calls to draw, making the opengl independent of > WebKit. > So if I upgrade the WebKit, will the latest WebKit require opengl for any of > the new features or can we use opengl delinking WebKit.
I don't understand what you are asking, sorry. It's possible to make a port of WebKit that doesn't rely on OpenGL. I think the Windows port is one example. Technically Apple's iOS/macOS ports only directly require OpenGL for WebGL support. Dean _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev