> On 19 Jul 2017, at 12:21, Nagendra K <pingnagen...@gmail.com> wrote:
> 
> Current build of WebKit using opengl and with custom port, all apps will 
> directly use the opengl calls to draw, making the opengl independent of 
> WebKit.
> So if I upgrade the WebKit, will the latest WebKit require opengl for any of 
> the new features or can we use opengl delinking WebKit.

I don't understand what you are asking, sorry.

It's possible to make a port of WebKit that doesn't rely on OpenGL. I think the 
Windows port is one example. Technically Apple's iOS/macOS ports only directly 
require OpenGL for WebGL support.

Dean


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