01.08.2017, 23:14, "Nagendra K" <pingnagen...@gmail.com>: > Hi Dean, > > Thanks for the reply. > I actually have a embedded device with opengl es 1.1 and WebKit which is 7 > years old, now requirement is to update the WebKit using the same opengles1.1 > i.e. no option to update opengles1.1.
I bet your old WebKit was built without use of any OpenGL-dependent code > So as you said we need opengles2 or opengl4 to upgrade WebKit as WebKit has > dependencies with opengl for some features. Is this correct? > Do I any other option to do this. > > Thanks and Regards, > Nagendra > > On 1 Aug 2017 19:12, "Dean Jackson" <d...@apple.com> wrote: >>> On 19 Jul 2017, at 12:21, Nagendra K <pingnagen...@gmail.com> wrote: >>> >>> Current build of WebKit using opengl and with custom port, all apps will >>> directly use the opengl calls to draw, making the opengl independent of >>> WebKit. >>> So if I upgrade the WebKit, will the latest WebKit require opengl for any >>> of the new features or can we use opengl delinking WebKit. >> >> I don't understand what you are asking, sorry. >> >> It's possible to make a port of WebKit that doesn't rely on OpenGL. I think >> the Windows port is one example. Technically Apple's iOS/macOS ports only >> directly require OpenGL for WebGL support. >> >> Dean > , > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev -- Regards, Konstantin _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev