Follow-up Comment #2, patch #3186 (project wesnoth):
I chose the "trailing pointer" approach in order to give WML events
(particularly "movethrough") ample opportunity to modify move-related
information, such as the upcoming terrain, and have those changes to game
state accounted for in the move.
I've attached a new patch that addresses all of the issues that I was able to
detect with the test you provided, and adds a "pass ally" event as an analog
to movethrough for passing through occupied tiles.
(file #15410)
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Additional Item Attachment:
File name: movethrough-with-other-fixes.patch Size:38 KB
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