Follow-up Comment #4, patch #3186 (project wesnoth):

Note to self: if/when this patch is applied, the following wiki pages should
be changed to reflect this:
http://wiki.wesnoth.org/FutureWML
-Remove [event] name="move"
http://wiki.wesnoth.org/EventWML
-Add name=(movefrom|movethrough|pass ally)
-Note that sighted events can be fired after any movethrough or pass ally
event
http://wiki.wesnoth.org/DirectActionsWML
-Add [stop_action] (interrupts movement or combat)


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