Follow-up Comment #8, patch #3186 (project wesnoth):
Movethrough events only occur in unoccupied hexes. For occupied hexes,
there's a "pass ally" event that fires (just before movethrough) once for
every occupied hex that was moved through since the last unoccupied hex.
Perhaps "movethrough" should be renamed to "enter empty hex" to make this more
clear? (Movethrough fires for the final hex of the movement, but not for the
initial hex.)
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