Follow-up Comment #3, patch #3186 (project wesnoth):
One feature that has been conspicuously lacking in this patch so far is a
convenient way to stop movement on a movethrough event, so I've added a
[stop_action] tag for that purpose (it also works for stopping an attack
during attack events).
I also fixed some situations where "(press $hotkey to keep moving)" could
appear on the screen when continuing movement was not actually possible, i.e.
when ambushed after sighting an enemy.
I've attached a patch with these changes (stop-action.patch), to be applied on
top of the previous version of this patch
(movethrough-with-other-fixes.patch).
I think movefrom events have the potential to break replays, if the $x1 and
$x2 variables are used by the event - not sure whether that warrants not
revealing the movement destination to the movefrom event.
(file #15424)
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Additional Item Attachment:
File name: stop-action.patch Size:8 KB
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