Hi all

Been thinking a bit about this lately. Since Dave "retired" I have gotten the feeling that Wesnoth development lacks direction. Everyone (including myself) seems to be wrapped up with doing their own thing without much overall planning/discussion/vision.

If we are to be able to release a new stable version some time in the future I think we need to decide where we are heading, what are the overall goals.

Are KISS still the mantra? or do we want to add more complicated features. What will this do to game stability/code complexity... Do we need more rigorous methods or are commit and break ok..

Many are also looking into some major rewrites of part of the code, this will need to be planned quite well imo, or it might turn into a mess.

Personally I have the following goals:
- Keep improving the gfx while retaining Wesnoths excellent gameplay
- Work on GUI suggestions, since I feel the GUI has the potential to be vastly better than it is now
- General polish. I want Wesnoth to look professional

I would like to hear what other peoples goals are.

--
mvh                 (o_
Hogne Håskjold      //\
                    V_/_
                        


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