On Sat, Nov 26, 2005 at 08:07:40AM -0600, Bruno Wolff III wrote:
>
> > beginners. For us as devs and campaign designers they should be trival
> > so that we would win them easyly when being totally drunken or
> > something like this.
>
> Another goal for "easy", is that you should be able to advance from any
> scenario with the minimum starting gold and no recall list. That way people
> playing on "easy" shouldn't have to ever replay previously completed
> scenarios in order to continue advancing through a campaign.
Great, we should write down such criteria somewhere. Possibly in the
user documentation, or maybe as tooltips, since users will be
interested in that information as well.
Best regards,
--
Yann Dirson <[EMAIL PROTECTED]> |
Debian-related: <[EMAIL PROTECTED]> | Support Debian GNU/Linux:
| Freedom, Power, Stability, Gratis
http://ydirson.free.fr/ | Check <http://www.debian.org/>