On Sat, Nov 26, 2005 at 08:07:40AM -0600, Bruno Wolff III wrote:
> 
> > beginners. For us as devs and campaign designers they should be trival
> > so that we would win them easyly when being totally drunken or
> > something like this.
> 
> Another goal for "easy", is that you should be able to advance from any
> scenario with the minimum starting gold and no recall list. That way people
> playing on "easy" shouldn't have to ever replay previously completed
> scenarios in order to continue advancing through a campaign.

Great, we should write down such criteria somewhere.  Possibly in the
user documentation, or maybe as tooltips, since users will be
interested in that information as well.

Best regards,
-- 
Yann Dirson    <[EMAIL PROTECTED]> |
Debian-related: <[EMAIL PROTECTED]> |   Support Debian GNU/Linux:
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