On Sat, Nov 26, 2005 at 13:03:15 +0100, Hogne Håskjold <[EMAIL PROTECTED]> wrote: > > Are KISS still the mantra? or do we want to add more complicated > features. What will this do to game stability/code complexity... Do we > need more rigorous methods or are commit and break ok..
I think so, at least from the players' perspectives. The game rules should be easy to understand. > Many are also looking into some major rewrites of part of the code, this > will need to be planned quite well imo, or it might turn into a mess. The parts of the code I have looked at do seem to be pretty messy, but I am not sure that clean up will be cost effective. > Personally I have the following goals: > - Keep improving the gfx while retaining Wesnoths excellent gameplay > - Work on GUI suggestions, since I feel the GUI has the potential to be > vastly better than it is now > - General polish. I want Wesnoth to look professional > > I would like to hear what other peoples goals are. More things that be be tweaked with WML, so that campaign designers can do more interesting things.
