On Sat, Nov 26, 2005 at 01:55:58PM +0100, Nils Kneuper wrote:
> In my mail with the topic "Discussions about changes and
> "one-men-shows"" I did adress somehow the same things. We really do
> have these problems and some of these do really need to be addressed
> or we won't be able to make any progress.
I tend to agree with your opinion.
> >I would like to hear what other peoples goals are.
Here is (part of) my wish/todo list. These ones are related to code,
to balance the lists already given :)
- continue to cleanup the dependency graph between files, so we do not
have to link useless stuff into server/editor/whatever. Eventually
use shared libraries to avoid duplicating compiled code between the
binaries, and make it easier to reuse the wesnoth core.
- make it possible to run standalone (python, but also possibly
perl/scheme/whatever) scripts to automate things like production of
screenshots for the docs in all supported languages.
- improve the zipios thing, which is really not efficient
performance-wise
- rework the way user campaigns are loaded (and how they are allowed
to ship other elements like units), so that it fits in the general way
things are done - the ad-hoc nature of the current solution is the
origin of user campaigns showing up twice when zipios is used.
- finish the adaptation to low-resolution devices (PDA), including:
- rework the gui/dialogs stuff to make it fully theme-able: it is a
shame I have to recompile the game and use #ifdef's whenever I'd like
to adapt a dialog for the PDA port. This includes breaking the
current monolithic dialog core.
- UI improvements to make the game really playable with a stylus only
- preformance improvement, probably including switching some of the
remaining floating-point computations to fixed-point, like I already
did with graphics stuff.
Best regards,
--
Yann Dirson <[EMAIL PROTECTED]> |
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