On Sat, Nov 26, 2005 at 13:55:58 +0100,
> -MP campaigns: This really is a nice thing, isn't it? ATM MP-scenarios
> do lack several features that are there for SP. Stuff like random
> events and the next_scenraio tag. These have to be implemented to have
> this support. Eventually parts got to be rewritten to have every
> campaign behave like a MP-campaign though SP-campaigns are played with
> only one Player.

I would really like this. I play a lot of team stuff with my wife, and I think
campaigns are more interesting (when done well) than random maps.

> -Reordering of mainline campaigns: I would like to see the mainline
> campaigns behave like usercampaigns. So that we would simply have the
> folder data/campaigns/ and all the campaignspecific stuff in there.

While I would like to see them behave like each other, I still think you
want to be able to handle campaigns in either a system wide data area or
a per user data area. The system wide area allows for space savings, and the
per user area allows for users to have their stored campaigns, even if they
don't have rights to save them in the system wide area.

> The art would (partly) stay where it is now and the translations would
> stay there, too. The rest would look like in usercampaigns. Eventually
> I will try to port some things myself or at least help the people
> maintaining the campaigns to port this stuff. But some code changes
> will probably be needed, and I am not the one to do these.

I would like to see some deliniation of ownership for units and art. Some
should be considered part of the base game and usable by any campaign diretcly
from the normal location. Other's should be considered owned by specific
campaigns and other campaigns that need these objects should make copies,
rather than directly refer to the object in another campaign.

> beginners. For us as devs and campaign designers they should be trival
> so that we would win them easyly when being totally drunken or
> something like this.

Another goal for "easy", is that you should be able to advance from any
scenario with the minimum starting gold and no recall list. That way people
playing on "easy" shouldn't have to ever replay previously completed
scenarios in order to continue advancing through a campaign.

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