On Thu, Mar 29, 2007 at 05:47:38PM -0700, [EMAIL PROTECTED] wrote: > My previous post was a little vague. Further description of inherent > non-coding problems with selecting units in zookeeper's scenario: > Currently you can select a unit by clicking almost anywhere near the > unit, as long as you get the right hex. > With tall units in the "centered" scenario, half of the area that > selects the unit is below it. And tall units break their hex. > Presumably (with coding boucman describes as "horribly complicated") it > could be changed so clicking on a unit ? even outside of its hex? > selects it. But even if that was implemented, what happens if you > click one pixel to the left of a tall unit's head? Do you select the > unit to the north? Or is there an invisible selectable halo > surrounding each unit outside of the hex? Either way the chances of > mis-clicking are increased. Not a fatal situation, but undesirable and > unresolvable.
I'm aware of these problems and that they might be hard to solve, but I just want to know what the avarage Wesnoth player thinks. If they don't like it then it seems easy to me. If they like it but it's too hard to do we can still not do it. I'd say _if_ we decide to do it all possible problems need to be fixed before the next stable release. For now I just want to have it as is in 1.3.2 and see what the players think. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
