Sure glitches that can be easily fixed shouldn't be considered a significant detraction, but most of the issues that concern me are : inherent in the change or won't be easily fixed and/or if changed to accommodate the new center-point, will introduce other issues
This is a hex based game, with a certain amount of faux-3D effects. But i don't think the (ultimately unattainable) goal of fixing the perspective outweighs the inherent problems with this set-up. -j.w. bjerk / eleazar On Mar 29, 2007, at 11:37 AM, Mark de Wever wrote: On Wed, Mar 28, 2007 at 09:31:41PM -0700, [EMAIL PROTECTED] wrote: You may have noticed in trunk the ellipses have changed, and units are standing in the center of the hex. It was an experiment to try to improve the appearance of the game. In a field of grass the difference isn't obvious. But it matters in other circumstances. I made the change as a quick proof-of-concept hack for Zookeeper and it's true it still has a lot of glitches. I'd like to see this change as is in 1.3.2 to evaluate what the users think about this change. The release notes should mention it's a proof-of-concept hack. If people like the change we can evaluate what needs to be fixed and determine whether or not we want to do it due to the amount of work. Also the performance should be monitored, somebody on irc is testing the speed change on a lower end machine but thusfar no results are known. I know that doing it properly will require quite some work on both coding and art, that's why I made a 1 minute hack to do it. IMHO opinion we shouldn't focus on the glitches it causes but whether or not it would look better to have a unit in the center of the hex. (And based on that see how much work it is to do it and whether there are people who want to do the required changes.) My Wesnoth playing time is a bit low lately :( so I haven't played with the unit in the center and thus no opinion on whether or not it looks better. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
