On Thu, Dec 20, 2007 at 11:55:12 +0100,
  Nils Kneuper <[EMAIL PROTECTED]> wrote:
> 
> Yeah, that is really annoying about advancements you can not choose 
> yourself... Maybe it would make
> sense to differ a little in this regard when we are in a singleplayer game vs 
> being in a multiplayer
> game. Though this would probably going to be *hell* once real mp-campaigns do 
> work.

Just to throw something out here, what about changing things so that level ups
earned outside of your turn are delayed until the start of your next turn?
While occassionally you'll regret not getting the healing during the other
player's turn, I don't think that it is going to have the same frustration
level that having the unit pick something dumb to become when you can't
control it.

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