the thing is that the choice of AMLA can quickly have huge consequences immediately (esp if you choose between full heal or not)
I am not convinced this is a rare case, my guess is that it's actually quite common On Dec 21, 2007 10:22 AM, Eric S. Raymond <[EMAIL PROTECTED]> wrote: > jeremy rosen <[EMAIL PROTECTED]>: > > it seems to be quite unbalancing to me, your oponent has one more full > turn > > to kill the unit that is about to level. i.e, to level a unit, you will > > almost alway have to do it during your turn... if a unit is almost > leveled, > > full HP and exposed at the end of your turn, you oponent will still have > > some good chances of killing it, since it won't level (so no full heal) > > whatever the number of attacks you do on it... > > I don't think Nils is suggesting delaying the level-up, just the AMLA > selection. I likr the idea. > -- > <a > href="http://www.catb.org/~esr/<http://www.catb.org/%7Eesr/>">Eric > S. Raymond</a> > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
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