the thing is that the choice of AMLA can quickly have huge consequences
immediately (esp if you choose between full heal or not)

I am not convinced this is a rare case, my guess is that it's actually quite
common

On Dec 21, 2007 10:22 AM, Eric S. Raymond <[EMAIL PROTECTED]> wrote:

> jeremy rosen <[EMAIL PROTECTED]>:
> > it seems to be quite unbalancing to me, your oponent has one more full
> turn
> > to kill the unit that is about to level. i.e, to level a unit, you will
> > almost alway have to do it during your turn... if a unit is almost
> leveled,
> > full HP and exposed at the end of your turn, you oponent will still have
> > some good chances of killing it, since it won't level (so no full heal)
> > whatever the number of attacks you do on it...
>
> I don't think Nils is suggesting delaying the level-up, just the AMLA
> selection.  I likr the idea.
> --
>                <a 
> href="http://www.catb.org/~esr/<http://www.catb.org/%7Eesr/>">Eric
> S. Raymond</a>
>
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