Mark de Wever <ko...@xs4all.nl>:
> >                           I think the only way we're going to get
> > more user testing is by shipping "stable" releases more often, which
> > is to say seriously shortening our development cycle.
> 
> Well the goal was to start to think about how to achieve that wish.
> Since I've no real ideas about what we could do to improve the situation
> I just wanted to start the discussion.

And quite rightly.  This is a good time to have it.

> I'm not sure whether the shortening the development cycle really helps
> (I think not) but we could try it. The last time we also discussed the
> idea of a half year cycle and rejected it. But since the current model
> also doesn't 'work' in this regard we can at least try it. So if we aim
> for half a year that would be the middle of September, which would also
> fit with gsoc (if we get in).

I have also, independently, been thinking that September 2009 would
make a good target date for 1.8.  That timing seems about right for
both of the major 1.7 projects I know are already scheduled to have
landed and gotten some testing.  Those are:

          * The full GUI II rewrite
          * Embedded lua for WML.
          * Finishing (and probably mainlining) Delfador's Memoirs

My own plans for the 1.7 cycle are up in the air.  I have a proposal 
for a new game-threaded save organization I'd like to do, but that
is blocked on someone cleaning up/refactoring the horrible mess in
the engine around game-state saves.  (I have truied to understand
that code; it just makes my head hurt...)

> I thought I've seen several commits aimed at 1.6 postponed/reverted due
> to the string freeze, which is lifted once 1.6 has been tagged.

That's true.  One of them was mine.
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to