Mark de Wever <ko...@xs4all.nl>: > > I think the only way we're going to get > > more user testing is by shipping "stable" releases more often, which > > is to say seriously shortening our development cycle. > > Well the goal was to start to think about how to achieve that wish. > Since I've no real ideas about what we could do to improve the situation > I just wanted to start the discussion.
And quite rightly. This is a good time to have it. > I'm not sure whether the shortening the development cycle really helps > (I think not) but we could try it. The last time we also discussed the > idea of a half year cycle and rejected it. But since the current model > also doesn't 'work' in this regard we can at least try it. So if we aim > for half a year that would be the middle of September, which would also > fit with gsoc (if we get in). I have also, independently, been thinking that September 2009 would make a good target date for 1.8. That timing seems about right for both of the major 1.7 projects I know are already scheduled to have landed and gotten some testing. Those are: * The full GUI II rewrite * Embedded lua for WML. * Finishing (and probably mainlining) Delfador's Memoirs My own plans for the 1.7 cycle are up in the air. I have a proposal for a new game-threaded save organization I'd like to do, but that is blocked on someone cleaning up/refactoring the horrible mess in the engine around game-state saves. (I have truied to understand that code; it just makes my head hurt...) > I thought I've seen several commits aimed at 1.6 postponed/reverted due > to the string freeze, which is lifted once 1.6 has been tagged. That's true. One of them was mine. -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev