On Sat, 2009-03-21 at 11:08 -0500, Bruno Wolff III wrote:
> On Sat, Mar 21, 2009 at 10:06:56 +0100,
>   Mark de Wever <[email protected]> wrote:
> > 
> > I've done some more thinking about this subject. I think the biggest
> > problem is that it takes about 2 to 3 weeks for bugs to be discovered.
> > So with a lot of last minute changes the odds of bad bugs popping up
> > after this period is rather big. (I also recently introduced a bug which
> > got fixed in 1.6a.) And that we now have 1.6a proves that a lot of big
> > last moment fixes doesn't work. So I'd like to try the following release
> > scheme. 
> 
> One thing that that used to get some testing done was developer games.
> Sirp used to play games using trunk and invite other devs to play cooperative
> games against the AI. These were a lot of fun and were nice both from a
> social aspect and for getting some testing done.

I think that developers playing games with each other is an excellent
idea and I would love to have this revived.

I think it's actually quite an important thing to do from multiple
perspectives: it provides good developer-level testing, and promotes
socialization, teamwork, and comradery between developers.

Generally these games were co-operative against the AI (though sometimes
we also had team games against each other). The rationale for this was
mostly that such games tend to be more relaxing, so one can concentrate
on bugs and discussion of features and so forth rather than just
winning. It also allows developers to participate without feeling that
they have to be a great player in order to be a Wesnoth developer.

David

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