On Sat, Mar 21, 2009 at 10:06:56 +0100, Mark de Wever <[email protected]> wrote: > > I've done some more thinking about this subject. I think the biggest > problem is that it takes about 2 to 3 weeks for bugs to be discovered. > So with a lot of last minute changes the odds of bad bugs popping up > after this period is rather big. (I also recently introduced a bug which > got fixed in 1.6a.) And that we now have 1.6a proves that a lot of big > last moment fixes doesn't work. So I'd like to try the following release > scheme.
One thing that that used to get some testing done was developer games. Sirp used to play games using trunk and invite other devs to play cooperative games against the AI. These were a lot of fun and were nice both from a social aspect and for getting some testing done. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
