It will be the same package that you can download for free for Mac, right? You're not doing any extra work to put it in the Mac App Store, so I really suggest putting it up for free. In contrast, it took me about 9 months fulltime work to do the iPhone port...
Kyle On Fri, Jan 14, 2011 at 5:34 AM, Ben Anderman <[email protected]> wrote: > Hello all, > > As you may have heard, Apple just released the new "Mac App Store", which is > basically like the iPhone App Store, except for Mac. I would like to put > Wesnoth on it, and I think as the Mac packager, I'm the ideal candidate to do > so. Previously, Apple's software listing was a big source of publicity for > Wesnoth on Mac, but the App Store is replacing the software listing, so not > being on it will mean a loss in publicity. > > I haven't put anything on the Mac App Store yet, but from what I've read it's > not very difficult, and I've signed up for an account already. I was thinking > it could be priced similarly to Wesnoth on iOS ($1-5), and I'm hoping to keep > something like 10% of the profit myself. The reason to charge for it, is that > it will basically be an easy way for people to donate, and they'll be paying > for convenience - we WILL still have the Mac binary on the website for free. > The reason for me keeping a percentage, is that it is a bit of work to manage > something like this, and it costs $100/year as well. > > Any objections? > > Ben / crimson_penguin > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
