It will be the same package that you can download for free for Mac,
right? You're not doing any extra work to put it in the Mac App Store,
so I really suggest putting it up for free. In contrast, it took me
about 9 months fulltime work to do the iPhone port...


Kyle


On Fri, Jan 14, 2011 at 5:34 AM, Ben Anderman <[email protected]> wrote:
> Hello all,
>
> As you may have heard, Apple just released the new "Mac App Store", which is 
> basically like the iPhone App Store, except for Mac. I would like to put 
> Wesnoth on it, and I think as the Mac packager, I'm the ideal candidate to do 
> so. Previously, Apple's software listing was a big source of publicity for 
> Wesnoth on Mac, but the App Store is replacing the software listing, so not 
> being on it will mean a loss in publicity.
>
> I haven't put anything on the Mac App Store yet, but from what I've read it's 
> not very difficult, and I've signed up for an account already. I was thinking 
> it could be priced similarly to Wesnoth on iOS ($1-5), and I'm hoping to keep 
> something like 10% of the profit myself. The reason to charge for it, is that 
> it will basically be an easy way for people to donate, and they'll be paying 
> for convenience - we WILL still have the Mac binary on the website for free. 
> The reason for me keeping a percentage, is that it is a bit of work to manage 
> something like this, and it costs $100/year as well.
>
> Any objections?
>
> Ben / crimson_penguin
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>

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