On 01/26/2012 08:10 AM, Gabriel Morin wrote:
I like the way Fantasy Wars (which is itself based on Fantasy General)
does it:
- you have an unlimited pool of units
- between scenarios you can buy new, inexperienced units to add to
your pool
- each scenario lets you field a maximum number of units from your
pool, for free. If some get killed you can place additional units from
your pool up to the limit around a town you control.
This way gold only serves one purpose.
Sounds interesting, I would love to see a UMC offering that gameplay to
get an actual feel how this works with Wesnoth.
The mechanics should be codeable easily without any change to the c++
engine at all, even if the result is not optimal gui wise.
Not that I see the need to replace how the mainline campaigns work with
it, just having some UMC offering it would be nice.
Wesnoth's current system has never bothered me, however, and I'm not
the best player around (I definitely suck in multiplayer). It does
have the interesting choice of fielding many cannon fodder units or
fielding your more expensive experienced ones.
I wish it would. The whole point of my proposal is the fact that the
current system forces me to recall my veterans instead of giving the
possibility to master a scenario with a new set of warriors.
Ultimately if you have campaigns you need to have a slippery slope,
the alternative being that your skill at getting lots of gold and
powerful units doesn't have much of an influence.
Sorry, I don't get the meaning of this sentence, is it still in context
to how Fantasy Wars works?
I don't think that having to restart a few scenarios is to be viewed
as The Ultimate Evil(tm): happened to me, I was happy to find the way
to play them better, and I'm still alive today!
Restarting the actual scenario isn't the ultimate evil.
But replaying a bunch of scenarios in which you actually did well just
because the first in the row went bad is more of a pain.
And still it doesn't solve the problem that recalling veterans is the
best way to go isn't solved by doing so.
There are many people out there which don't have much time at their free
disposal.
Most of them will think twice before going backwards and replay
scenarios they already know and managed if just playing another game
gives them more fun in their spare free time.
If you worry so much about poor newbs getting scared, why not provide
automatic loyal reinforcements or gold on easy difficulty, whenever
you detect that the player is starting a scenario with insufficient
resources/army to win?
I don't only worry about newbies, the problem exists for every kind of
player if he chooses a campaign with a difficult level that challenges him.
The rest of us with minimal experience and/or a brain will manage.
I consider me having a brain and also the minimal experience and still
suffer from it.
Please have a look at my more lengthier answer to Dave for a detailed
description of what bothers me.
Fabian
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