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Does the migration to SDL2 make sense? Reason against is that Debian stable
does not support it (yet) but it is in testing. Mobile ports like iPhone /
Android significantly benefit from it. Gamepad support is also improved. Valve
hired the person who started SDL and is heavily pushing for it, too.

It will be a lot of work to really make it work. One interesting question is
if we directly want to move our rendering engine for OpenGL. When moving to
OpenGL we will probably have to touch the rendering engine anyway.

Moving to OpenGL will create even more work overall, but since it was talked
about for ages this would be a good option to finally get to it. Yes, the
early builds will not be as perfect as they could be, but it should be good
enough for a start... Mordante already stated that he would be interested to
look into it.

The switch to OpenGL also is a great time where we can clean up some ancient
parts of the code. E.g. we still have OS2, AmigaOS and BeOS related ifdefs in
our code. Those which are no longer supported should be removed. If we find
further ones, those should also be removed. Thanks to version control things
can still be restored/reimplemented once the ports get active again.
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