-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway. Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it. The switch to OpenGL also is a great time where we can clean up some ancient parts of the code. E.g. we still have OS2, AmigaOS and BeOS related ifdefs in our code. Those which are no longer supported should be removed. If we find further ones, those should also be removed. Thanks to version control things can still be restored/reimplemented once the ports get active again. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.22 (GNU/Linux) iEYEARECAAYFAlLuXdEACgkQfFda9thizwUjhACdExoaIjjmaPzxOnZJIPwwznun auAAn1rG0lzFUcVjQ856faFoVL+hTZlJ =JVjt -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
