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Am 03.02.2014 18:31, schrieb Lipka Boldizsár:
> According to my limited knowledge on the topic, the point of moving to
> OpenGL was that we would get a hardware accelerated renderer. Now, SDL2
> does have 2D acceleration and I'm pretty sure that it'd be much simpler to
> port the engine to use that than rewriting the whole thing with OGL. Am I
> missing something here? What advantages OpenGL supposed to have over SDL2?

The acceleration provided by libsdl2, as I understand it, does not help
considering the way we are drawing things. The main way how libsdl2 can
provide better/faster rendering is by using an opengl render path. Mordante
should be able to provide more information about this since he already had a
look at some basic libsdl2 stuff.

Yes, there are concerns about it working nicely on slower systems, but if we
e.g. go the way of using GLES 2.0 it should be possible to support a huge
number of devices, even those relying on open source drivers and got rather
ancient hardware.

Cheers,
Nils Kneuper aka Ivanovic

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