On Sunday 02 February 2014 16:01:37 Nils Kneuper wrote:
> Does the migration to SDL2 make sense? Reason against is that Debian stable
> does not support it (yet) but it is in testing. Mobile ports like iPhone /
> Android significantly benefit from it. Gamepad support is also improved.
> Valve hired the person who started SDL and is heavily pushing for it, too.

As I said in #wesnoth-dev, Debian jessie will be frozen on November 2014 [1], 
so if the Wesnoth 1.13.x development cycle will take as long as 1.11.x (1.10.0 
tagged on January 22 2012, 1.12.0 potentially on April/May 2014, that's over 
two years), I wouldn't consider it a concern, *unless* Wesnoth 1.14.0 is 
somehow released before jessie becomes the new stable distribution. On the 
other hand, if we switch to using OpenGL during the same cycle, the odds of 
that happening seem much lower.

    1: https://lists.debian.org/debian-devel-announce/2013/10/msg00004.html

Now, about OpenGL in particular, what would be the minimum hardware and 
platform requirements? IIRC support for OpenGL 3.x features in Mesa is 
relatively recent, and there is still old hardware around that only supports 
up to OpenGL 2.1 (such as my laptop with an Intel GM45 IGP) unless using a 
software renderer like llvmpipe (not the nicest thing for small form-factor 
devices with subpar cooling or slow CPUs). And what about other operating 
systems? Are there going to be people who can ensure rendering is consistent 
with different GPU/driver/operating system combinations by detecting and 
fixing any problems that arise, or is main support going to be limited to a 
single configuration? This seems to be one area which would benefit *greatly* 
from having more than one GL expert on board.

-- 
Regards
  Ignacio R. Morelle <shadowm>

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