What about consulting with the Anura team? They already work with OpenGL,
so we might get some help from that sector.

On Monday, February 3, 2014, Ignacio R. Morelle <[email protected]>
wrote:

> On Sunday 02 February 2014 16:01:37 Nils Kneuper wrote:
> > Does the migration to SDL2 make sense? Reason against is that Debian
> stable
> > does not support it (yet) but it is in testing. Mobile ports like iPhone
> /
> > Android significantly benefit from it. Gamepad support is also improved.
> > Valve hired the person who started SDL and is heavily pushing for it,
> too.
>
> As I said in #wesnoth-dev, Debian jessie will be frozen on November 2014
> [1],
> so if the Wesnoth 1.13.x development cycle will take as long as 1.11.x
> (1.10.0
> tagged on January 22 2012, 1.12.0 potentially on April/May 2014, that's
> over
> two years), I wouldn't consider it a concern, *unless* Wesnoth 1.14.0 is
> somehow released before jessie becomes the new stable distribution. On the
> other hand, if we switch to using OpenGL during the same cycle, the odds of
> that happening seem much lower.
>
>     1:
> https://lists.debian.org/debian-devel-announce/2013/10/msg00004.html
>
> Now, about OpenGL in particular, what would be the minimum hardware and
> platform requirements? IIRC support for OpenGL 3.x features in Mesa is
> relatively recent, and there is still old hardware around that only
> supports
> up to OpenGL 2.1 (such as my laptop with an Intel GM45 IGP) unless using a
> software renderer like llvmpipe (not the nicest thing for small form-factor
> devices with subpar cooling or slow CPUs). And what about other operating
> systems? Are there going to be people who can ensure rendering is
> consistent
> with different GPU/driver/operating system combinations by detecting and
> fixing any problems that arise, or is main support going to be limited to a
> single configuration? This seems to be one area which would benefit
> *greatly*
> from having more than one GL expert on board.
>
> --
> Regards
>   Ignacio R. Morelle <shadowm>
>
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