On Sun, Feb 02, 2014 at 11:09:12PM -0300, Ignacio R. Morelle wrote:
> On Sunday 02 February 2014 16:01:37 Nils Kneuper wrote:
> > Does the migration to SDL2 make sense? Reason against is that Debian stable
> > does not support it (yet) but it is in testing. Mobile ports like iPhone /
> > Android significantly benefit from it. Gamepad support is also improved.
> > Valve hired the person who started SDL and is heavily pushing for it, too.
> 
> As I said in #wesnoth-dev, Debian jessie will be frozen on November 2014 [1], 
> so if the Wesnoth 1.13.x development cycle will take as long as 1.11.x 
> (1.10.0 
> tagged on January 22 2012, 1.12.0 potentially on April/May 2014, that's over 
> two years), I wouldn't consider it a concern, *unless* Wesnoth 1.14.0 is 
> somehow released before jessie becomes the new stable distribution. On the 
> other hand, if we switch to using OpenGL during the same cycle, the odds of 
> that happening seem much lower.

We shouldn't look at the moment Debian releases, but when it freezes.
There's no chance a new stable release of Wesnoth will make it into
Debian after it's frozen. I consider Wesnoth 1.14.0 to be released
before the fifth of November 2014 highly unlikely.

Are there any concerns left regarding moving to SDL2 and its 2D
Accelerated Rendering engine? If not I will start to work on
preparations for this project shortly.

-- 
Regards,
Mark de Wever aka Mordante/SkeletonCrew

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