Vinícius dos Santos Oliveira wrote: > 2015-04-26 15:32 GMT-03:00 Paul Ebermann <[email protected] > <mailto:[email protected]>>: > > Another question: What about written art (i.e. dialogue, story texts, > unit descriptions, etc.)? > > http://forum.wesnoth.org/viewtopic.php?f=13&t=37119#p533610
| All content in the mainline distribution is published under the terms | of the GNU GPL, version 2 or—at your choice—later, except where | specified otherwise (e.g. some optional code in src/nacl/ under the | NaCl license, and the Lua core library in src/lua/ under the MIT | license). Yeah, this is the current state. I'm more asking, if we are going to change the licenses for visual and audio art, why not also for textual one? Similar, game mechanics (aka rules): If I try to copy the rules for similar game (which could have a totally different implementation, e.g. Javascript to run in a web browser), currently it could be argued that this new game would also have to be released as GPL, could it? Paul
signature.asc
Description: OpenPGP digital signature
_______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
