I was test all 4 tribes with hardcore start positions on Last Survivors map which highlit a few AI problems, in tweaking things I have got it to the point where often 2 tribes can reach the basic economy stage in about 2 hours. One of the problems thrown up by all tribes was quarries are a big problem on this map and even with a start position with rocks nearby the quarry is built at a random place and often misses the stones. It is quite common for three quarries to be built before the stones are found and on positions with no stones the will build on dismantle and rebuild on the same spot.
It seems woodcutters are also placed without regard for trees in their work area but this random chice is somewhat covered by placing a forester so the woodcutter does eventually produce. Is the basic economy set flag used for anything by the AI? It seems to trigger iron, gold and coal mines only which causes a problem with hardcore starts as the AI is usually blocked trying to build training sites before reaching a basic economy. Is the basic economy set flag available to lua scripts? This would improve hardcore starts, also can a lua script test if a players in human or AI, then I can improve AI on hardcore while maintaining the difficuly for the human. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

