Yes it would be useful to have basic economy state available to lua, for simplifying scripting of scenarios and start conditions. Just as it would be useful to test if a player is human or AI.
Building of training sites before there is a metal production or food production set up is a problem with some harder modes of play, it is not a problem on normal games. Using the basic economy flag to prevent AI building sites they cannot finish would be very usefull in some cases. It is probably not something that needs to be in code for most games. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : firstname.lastname@example.org Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp