Yes it would be useful to have basic economy state available to lua, for 
simplifying scripting of scenarios and start conditions. Just as it 
would be useful to test if a player is human or AI.

Building of training sites before there is a metal production or food 
production set up is a problem with some harder modes of play, it is not 
a problem on normal games. Using the basic economy flag to prevent AI 
building sites they cannot finish would be very usefull in some cases. 
It is probably not something that needs to be in code for most games.

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