As for quarries - I will fix this

As for woodcutters - this is similar to quarries, but generally it is logical 
to built lumberjack(a) even if without trees nearby (and if no spots with trees 
are available) before you run out of logs and will not be able to build 
lumberjacks at all... 

As for last paragraph, do you ask whether it is possible via LUA interface get 
info if basic economy was achieved? I dont think so...
Also, do you complain that a traininsite is built before basic economy is 
achieved, even though it is not a part of basic economy?
Your team Widelands Developers is subscribed to branch 

Mailing list:
Post to     :
Unsubscribe :
More help   :

Reply via email to