Hi, Vaclav, anyway, I would like to leave the implemented algorithm for the moment, let me explain why. As you know, I usually modeling machines. And sometimes I have special "sheets of facets", which cover the machine. I need to put those facets in separate file, because I need to see, what happens inside the machine. So, I will have several VTKRecorders in one simulation, something like "Roller-", "Cover-", "RockMaterial-".... Later, when I do postprocessing, I can switch off "cover-" to check what is going on inside the machine, or I can switch it on to show the general view of the machine.
That is why I implemented the feature. If we use a bitmask, FOREACH will pass through all bodies, checking, whether it will output to vtk-file or not. If I have 50000 bodies and 4 VTKRecorders, I will have 50000*4 = 200 000 iterations instead of 50 000. Also we have a subscribedBodies algorithm in some other engines and this is a very clear. If we use mask instead, it will be a little bit complicated to understand, how it is working (even for me, several month later). So, I prefer to stay this algorithm, even it is a little ugly. What do you think? ______________________________ Anton Gladkyy 2010/5/13 Anton Gladky <[email protected]> > I found some comments in GroupRelationData.hpp > > Ok, sorry, I understood already, how it should work. > Thank you. > ______________________________ > > Anton Gladkyy > > > 2010/5/13 Václav Šmilauer <[email protected]> > >> > I'm just afraid, will it not conflict with Vincent's predefined >> > masks? >> Which ones? I have no idea about Vincent's masks now. >> >> >> >> _______________________________________________ >> Mailing list: >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> Post to : [email protected] >> Unsubscribe : >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> More help : https://help.launchpad.net/ListHelp >> > >
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