Sorry, I do not know. I usually compile yade with --prefix in local folder. If something goes wrong with compilation - just fresh install. In most cases it is faster, than to find out why is it so. I understand, it is not a "devs"-way, but... ______________________________
Anton Gladkyy 2010/5/14 Anton Gladky <[email protected]> > Ok, I will try to implement it as well. > Probably, you are right, I can use it not only for postprocessing purpose. > > Thank you. > ______________________________ > > Anton Gladkyy > > > 2010/5/14 Václav Šmilauer <[email protected]> > > > If we use a bitmask, FOREACH will pass through all bodies, checking, >> > whether it will output to vtk-file or not. >> > If I have 50000 bodies and 4 VTKRecorders, I will have 50000*4 = 200 >> > 000 iterations instead of 50 000. >> I doubt you would even notice those empty loops. But keep it this way if >> you want. If you assign mask, you can use it for other purposes as >> well. >> > Also we have a subscribedBodies algorithm in some other engines and >> > this is a very clear. >> Same for masks. >> > If we use mask instead, it will be a little bit >> > complicated to understand, how it is working (even for me, several >> > month later). >> It is a very elegant solution, though, since you use each bit >> separately. I would use mask myself in such kind of problem; it can be >> added as well, if needed, though, no problem. >> >> > So, I prefer to stay this algorithm, even it is a little ugly. >> As said, no problem. >> >> Cheers, v. >> >> >> _______________________________________________ >> Mailing list: >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> Post to : [email protected] >> Unsubscribe : >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> More help : https://help.launchpad.net/ListHelp >> > >
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