On Sun, 15 Sep 2024 21:42:29 +0200 ichthyo <p...@ichthyostega.de> wrote:
>Agreed, the same pattern can also applied to the insertion effects. >I have amended my fix accordingly. The logic is slightly different here, >since insertion effects are enabled by inserting them somewhere; so this >is actually a change that should be done when processing the command in >the core. I have implemented it now such as to pre-select "master out" >whenever a slot was not selected and routed previously. But when only >the effect was set to "none", existing routing information is retained. I've given this a run now and it seems fine. However Pre-selecting Master is not a good idea. Personally, I've actually never used it for that. More than four effects over an entire patch set is likely to sound pretty confusing. Possibly more useful would be a new entry to be assigned to the currently selected part. I have used insertion effects on parts in two different situations. The first is where I've used all three Part ones and want more. The second is where I want an overall effect on a Part that's outside its own effect chain when it is a kit, where the part effects are being applied to individual kit items. P.S. In case you hadn't thought of it, if you set all three effect destinations to Part Out, they don't daisy chain and you can set individual kit items to which one you want. Combined with cross-fade this can produce very interesting results. -- Will J Godfrey {apparently now an 'elderly'} https://willgodfrey.bandcamp.com/ http://yoshimi.github.io Say you have a poem and I have a tune. Exchange them and we can both have a poem, a tune, and a song. _______________________________________________ Yoshimi-devel mailing list Yoshimi-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/yoshimi-devel