Bill,
 
GUI cannot represent or control a digital system in chaos. So that is not a 
good analogy.
 
Anthony


________________________________
From: Bill! <[email protected]>
To: [email protected]
Sent: Thursday, 3 November 2011 6:14 PM
Subject: [Zen] Re: Zen and Buddhism


  
Anthony,

Your recent spate of posts interrogating me about my description of `illusions' 
have caused me to think more about it, and I think I've come up with a better 
analogy.

Illusions are to reality as a graphical user interface (GUI) is to a digital 
computer.

The digital computer is at its most basic level just a collection of electric 
switches or gates. These switches are either on or off, open or closed. Today's 
computers have billions of these gates. In and of themselves the state of these 
gates have no meaning until given meaning by the operating system. At any point 
in time (called clock cycle)) all these gates are in one and only one of the 
two possible states, so the computer is constantly changing configuration 
depending on the operating instructions it is given.

The switches or gates can be represented by the binary digits 0 and 1. These 
binary digits are called bits and can be grouped into 4 (byte) and represented 
by decimal number 0 thru 9 or a hexadecimal number 0 thru 9 and A thru F. So 
the switch configuration of on-on-off-on can be represented as 1101 (binary) or 
13 (decimal) or D (hexadecimal). The switch configurations are usually grouped
into 2 bytes called a fullword and represented with 2 hexadecimal digits – like 
4D. A fullword can represent 256 different configurations. These fullwords can 
be used to represent numbers, letters and other symbols, addresses within the 
computer operational instructions. The lowest level operational instruction is 
machine code and it is written in hexadecimal. The next level up from that is 
assembler language. It has a one-to-one relationship with machine code but is 
expressed in letters and numbers. The next step up
from that is a compiled language like COBOL or BASIC. The expressions in a 
compiled language have a one-to-many relationship with machine code. In other 
words one BASIC command generates many lines of machine code.

There can be many steps after this but one of the highest levels is a graphical 
user interface (GUI). An example of this is Windows or the Macintosh GUI. There 
are other interfaces besides graphical ones. Touch screens as a variant and 
voice activated interfaces are examples of these. All of these help the user 
interface with the computer, but all limit the user's ability to access the 
resources of the entire computer. You have to give up functionaly for 
convenience.

Illusions are like GUI's. They sit on top of reality and conceal it. They 
probably evolved for the same reason GUI's were developed – to hide the 
complexity of reality from you and to give you some limited access to reality 
by presenting reality in a more understandable context. That is illusions 
present parts of reality to you within a restrictive framework of logic. Just 
as a GUI gives you the ability to do some simple things while restricting your 
access to the complete power of the computer because it is to complex – 
illusions give you a nice, comfortable interface with reality that has been 
cropped and modified to fit within a logical framework while cloaking the chaos 
that is reality.

How's that? A better explanation/analogy?

…Bill!

--- In [email protected], "Bill!" <BillSmart@...> wrote:
>
> Anthony,
> 
> That is essentially the case but I'd need to change the wording somewhat to 
> make it more correct:
> 
> Reality and illusion do not operate in parallel. There is only reality. 
> Illusions are like a contorted, make-believe add-on.
> 
> Reality is not a system since a system has rules and forms. Chaos is a good 
> word for it - or emptiness.
> 
> Illusions can have rules and forms. I suppose there could be illusions that 
> don't, but the ones we usually have are illusions of duality and logic so we 
> can create them with rules and forms. You can conct business or play chess 
> with an illusion of predictibility based on the rules and forms you think 
> apply, but these rules and forms are illusory, which means they are ephemeral 
> and impermanent, so the results are not really predictive but only 
> probabilities. In the best case the illusions we create have rules and forms 
> that approximate reality - like a structured sequence of pixels approximate a 
> curved line - a digital representation of an analog shape.
> 
> Just think logic = digital and reality/chaos = analog. It's kind of like 
> that. 
> 
> ...Bill! 
> 
> 
> --- In [email protected], Anthony Wu <wuasg@> wrote:
> >
> > Bill,
> >  
> > I am continuing my attempt to understand you. At this moment, I assume you 
> > have two systems in parallel:
> >  
> > 1. Real system with no rules or cause and effect. In other words, complete 
> > chaos.
> >  
> > 2. Illusions with rules and cause and effects, where you can conduct 
> > computer business with predictability and play chess to try to overwhelm 
> > your rival.
> >  
> > Is that right?
> >  
> > Anthony
> > 

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