Anthony,

I didn't say a GUI represents a chaotic system.  I said a GUI represents a very 
complex system.  There is however virtually no difference in the perception of 
a chaotic system and a system that is so complex that it is incomprehensible. 

A computer GUI shields the user from a virtually incomprehensible system.  It 
does so by only presenting a small sub-set of the system in a easy-to-work-with 
package, but in doing so only allows access to a small subset of the system's 
total functions.

Illusions perform that same function for much the same reason with the same 
limitations.

...Bill!

--- In [email protected], Anthony Wu <wuasg@...> wrote:
>
> Bill,
>  
> GUI cannot represent or control a digital system in chaos. So that is not a 
> good analogy.
>  
> Anthony
> 
> 
> ________________________________
> From: Bill! <BillSmart@...>
> To: [email protected]
> Sent: Thursday, 3 November 2011 6:14 PM
> Subject: [Zen] Re: Zen and Buddhism
> 
> 
>   
> Anthony,
> 
> Your recent spate of posts interrogating me about my description of 
> `illusions' have caused me to think more about it, and I think I've come up 
> with a better analogy.
> 
> Illusions are to reality as a graphical user interface (GUI) is to a digital 
> computer.
> 
> The digital computer is at its most basic level just a collection of electric 
> switches or gates. These switches are either on or off, open or closed. 
> Today's computers have billions of these gates. In and of themselves the 
> state of these gates have no meaning until given meaning by the operating 
> system. At any point in time (called clock cycle)) all these gates are in one 
> and only one of the two possible states, so the computer is constantly 
> changing configuration depending on the operating instructions it is given.
> 
> The switches or gates can be represented by the binary digits 0 and 1. These 
> binary digits are called bits and can be grouped into 4 (byte) and 
> represented by decimal number 0 thru 9 or a hexadecimal number 0 thru 9 and A 
> thru F. So the switch configuration of on-on-off-on can be represented as 
> 1101 (binary) or 13 (decimal) or D (hexadecimal). The switch configurations 
> are usually grouped
> into 2 bytes called a fullword and represented with 2 hexadecimal digits â€" 
> like 4D. A fullword can represent 256 different configurations. These 
> fullwords can be used to represent numbers, letters and other symbols, 
> addresses within the computer operational instructions. The lowest level 
> operational instruction is machine code and it is written in hexadecimal. The 
> next level up from that is assembler language. It has a one-to-one 
> relationship with machine code but is expressed in letters and numbers. The 
> next step up
> from that is a compiled language like COBOL or BASIC. The expressions in a 
> compiled language have a one-to-many relationship with machine code. In other 
> words one BASIC command generates many lines of machine code.
> 
> There can be many steps after this but one of the highest levels is a 
> graphical user interface (GUI). An example of this is Windows or the 
> Macintosh GUI. There are other interfaces besides graphical ones. Touch 
> screens as a variant and voice activated interfaces are examples of these. 
> All of these help the user interface with the computer, but all limit the 
> user's ability to access the resources of the entire computer. You have to 
> give up functionaly for convenience.
> 
> Illusions are like GUI's. They sit on top of reality and conceal it. They 
> probably evolved for the same reason GUI's were developed â€" to hide the 
> complexity of reality from you and to give you some limited access to reality 
> by presenting reality in a more understandable context. That is illusions 
> present parts of reality to you within a restrictive framework of logic. Just 
> as a GUI gives you the ability to do some simple things while restricting 
> your access to the complete power of the computer because it is to complex 
> â€" illusions give you a nice, comfortable interface with reality that has 
> been cropped and modified to fit within a logical framework while cloaking 
> the chaos that is reality.
> 
> How's that? A better explanation/analogy?
> 
> …Bill!
> 
> --- In [email protected], "Bill!" <BillSmart@> wrote:
> >
> > Anthony,
> > 
> > That is essentially the case but I'd need to change the wording somewhat to 
> > make it more correct:
> > 
> > Reality and illusion do not operate in parallel. There is only reality. 
> > Illusions are like a contorted, make-believe add-on.
> > 
> > Reality is not a system since a system has rules and forms. Chaos is a good 
> > word for it - or emptiness.
> > 
> > Illusions can have rules and forms. I suppose there could be illusions that 
> > don't, but the ones we usually have are illusions of duality and logic so 
> > we can create them with rules and forms. You can conct business or play 
> > chess with an illusion of predictibility based on the rules and forms you 
> > think apply, but these rules and forms are illusory, which means they are 
> > ephemeral and impermanent, so the results are not really predictive but 
> > only probabilities. In the best case the illusions we create have rules and 
> > forms that approximate reality - like a structured sequence of pixels 
> > approximate a curved line - a digital representation of an analog shape.
> > 
> > Just think logic = digital and reality/chaos = analog. It's kind of like 
> > that. 
> > 
> > ...Bill! 
> > 
> > 
> > --- In [email protected], Anthony Wu <wuasg@> wrote:
> > >
> > > Bill,
> > >  
> > > I am continuing my attempt to understand you. At this moment, I assume 
> > > you have two systems in parallel:
> > >  
> > > 1. Real system with no rules or cause and effect. In other words, 
> > > complete chaos.
> > >  
> > > 2. Illusions with rules and cause and effects, where you can conduct 
> > > computer business with predictability and play chess to try to overwhelm 
> > > your rival.
> > >  
> > > Is that right?
> > >  
> > > Anthony
> > > 
> 
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