Hi Robert Jasiek, you might have a delusional way to see the game of go and life, but I would love that you would not pollute my mailbox with such a delusional vision. I'm certain that a lot of person of this mailing list and other forums share my view.
To sum up, I would be pleased and I'm quite certain others too that you consider seriously behave more like others persons. Did you already encounter a real game with "disturbing life kos or anti-sekis" and especially "ladders (...) beyond 250 moves" ? If not how do you believe that Alphago would learn how to manage such situations. Xavier Combelle Le 23/10/2017 à 16:35, Robert Jasiek a écrit : > On 23.10.2017 14:05, Jim O'Flaherty wrote: >> Couldn't they be useful as part of a set of training data for newly >> trained >> engines and networks? > > All the millions of games would be very useful for many purposes. > E.g., I want to know whether the reconstructed knowledge includes such > basic things as terminal positions with disturbing life kos or > anti-sekis, whether ladders are recognised beyond 250 moves etc. Not > to mention non-go applications. > _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go