On 24.10.2017 16:45, Xavier Combelle wrote:
I don't understand what you mean by go-theorical aspects.

Go theory is an ambiguous term and means everything from informal ("Starting with a standard corner move can't be wrong.") via principle ("Usually, defend a weak important group.") to formal ( https://senseis.xmp.net/?CycleLaw ).

and especially when applying to computer-go.

Relating computer play / algorithms to go theory or vice versa adds another layer of difficulty indeed.

To my knowledge the only theoretical (in a
mathematic meaning of theoretical) approach of go is combinatorial
theory and it leads to very few knowledge.

Other mathematical theory with practical relevance is related to capturing races (see Capturing Races 1 - Two Basic Groups, Thomas Wolf's papers etc., endgame (e.g., http://home.snafu.de/jasiek/kodame.pdf and google for related proofs) or will be published by me later (will be quite a lot and have practical relevance, but you need to be patient). Research in mathematical go theory requires much time because exactness is often necessary and proving can be tricky.

--
robert jasiek
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