Paul Surgeon wrote:
We're still stuck not being able to model airports properly.
TaxiDraw is a great tool but I really don't like being limited to rectangular taxiway sections - they look awful.

NURBS surface primitives would be a great tool instead of being stuck to rectangles; of course, a further conversion to triangles would be necessary but that could be accomplished with a postprocessing algorithm, right before including the taxiways into the final airport file.

 Roberto

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