It gets mixed up because it seems much more logical to most people for
it to be called func_push because it's not a trigger. It affects the
player itself.

2009/8/1 Tobias Kammersgaard <[email protected]>:
> I'd search for the warning tbh. Pretty sure you'd be able to find it.
>
> /ScarT
>
>
> 2009/8/1 Matt Hoffman <[email protected]>
>
>> I don't see why people mix that up. 95% of the time I see trigger_push
>> mentioned, they type func_push. :s
>>
>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <[email protected]
>> >wrote:
>>
>> > BTW, it's trigger_push not func_push.
>> >
>> > Harry Jeffery wrote:
>> > > Is it possible to disable this warning from within the SDK or would I
>> > > need engine access? My mod will involve players travelling at somewhat
>> > > high speeds and being pushed around by func_push brush entities. I
>> > > cannot find func_push in the SDK either so I cant edit that. It'd be
>> > > really nice if my console wasn't spammed like this as I use the
>> > > console a lot.
>> > >
>> > > If this warning is in the engine could it be possible in future for
>> > > specific warnings to be disabled, like in visual studio?
>> > >
>> > > The out of range value varies depending on the velocity with which the
>> > > func_push, pushes the player.
>> > > DataTable warning: (class player): Out-of-range value (-2000.000000)
>> > > in SendPropFloat 'm_vecBaseVelocity', clamping.
>> > >
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>> > >
>> > >
>> >
>> >
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