Yeah, I solved the problem. Now we've just gone into a debate about
Tony. He should write an autobiography :P

2009/8/2 Saul Rennison <[email protected]>:
> He manages the SDK, and he has access to the engine. I didn't try to
> confuse things by saying he works for Valve but not at the workplace,
> more of a client of Valve. Is that better?
>
> @OP: you're only 10 lines off.
>
> Thanks,
> -Saul.
>
> On 2 Aug 2009, at 14:33, Tobias Kammersgaard <[email protected]
>  > wrote:
>
>> He doesn't work AT Valve hope this helps.
>>
>> /ScarT
>>
>>
>> 2009/8/2 Harry Jeffery <[email protected]>
>>
>>> Yeah, I knew he works at valve. I was just saying it would be great
>>> to
>>> have more of him around the place. :)
>>>
>>> 2009/8/2 Saul Rennison <[email protected]>:
>>>> He works at Valve, that would probably explain his knowledge is such
>>>> areas.
>>>>
>>>> Thanks,
>>>> -Saul.
>>>>
>>>> On 2 Aug 2009, at 09:19, Harry Jeffery
>>>> <[email protected]> wrote:
>>>>
>>>>> Thanks, if only more people had your knoledge for th source engine.
>>>>>
>>>>> 2009/8/2 Tony Sergi <[email protected]>:
>>>>>> It's not the warning that you want to get rid of, you need to fix
>>>>>> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by
>>>>>> default. So during network transmission, it's clamping to -1000 or
>>>>>> 1000 and then spitting out the warning because you're exceeding
>>>>>> the
>>>>>> limits.
>>>>>>
>>>>>> Fix it in DT_LocalPlayerExclusive in player.cpp.
>>>>>>
>>>>>>
>>>>>>
>>>>>> -Tony
>>>>>> -----Original Message-----
>>>>>> From: [email protected] [mailto:hlcoders-
>>>>>> [email protected]] On Behalf Of Harry Jeffery
>>>>>> Sent: August-02-09 5:29 AM
>>>>>> To: Discussion of Half-Life Programming
>>>>>> Subject: Re: [hlcoders] Disable Warning
>>>>>>
>>>>>> It gets mixed up because it seems much more logical to most people
>>>>>> for
>>>>>> it to be called func_push because it's not a trigger. It affects
>>>>>> the
>>>>>> player itself.
>>>>>>
>>>>>> 2009/8/1 Tobias Kammersgaard <[email protected]>:
>>>>>>> I'd search for the warning tbh. Pretty sure you'd be able to find
>>>>>>> it.
>>>>>>>
>>>>>>> /ScarT
>>>>>>>
>>>>>>>
>>>>>>> 2009/8/1 Matt Hoffman <[email protected]>
>>>>>>>
>>>>>>>> I don't see why people mix that up. 95% of the time I see
>>>>>>>> trigger_push
>>>>>>>> mentioned, they type func_push. :s
>>>>>>>>
>>>>>>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <
>>> [email protected]
>>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> BTW, it's trigger_push not func_push.
>>>>>>>>>
>>>>>>>>> Harry Jeffery wrote:
>>>>>>>>>> Is it possible to disable this warning from within the SDK or
>>>>>>>>>> would I
>>>>>>>>>> need engine access? My mod will involve players travelling at
>>>>>>>>>> somewhat
>>>>>>>>>> high speeds and being pushed around by func_push brush
>>>>>>>>>> entities. I
>>>>>>>>>> cannot find func_push in the SDK either so I cant edit that.
>>>>>>>>>> It'd be
>>>>>>>>>> really nice if my console wasn't spammed like this as I use
>>>>>>>>>> the
>>>>>>>>>> console a lot.
>>>>>>>>>>
>>>>>>>>>> If this warning is in the engine could it be possible in
>>>>>>>>>> future
>>>>>>>>>> for
>>>>>>>>>> specific warnings to be disabled, like in visual studio?
>>>>>>>>>>
>>>>>>>>>> The out of range value varies depending on the velocity with
>>>>>>>>>> which the
>>>>>>>>>> func_push, pushes the player.
>>>>>>>>>> DataTable warning: (class player): Out-of-range value
>>>>>>>>>> (-2000.000000)
>>>>>>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping.
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> please visit:
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>>>>>>>>>
>>>>>>>>>
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>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
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>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>
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>>>>
>>>
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>>>
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>
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