He doesn't work AT Valve hope this helps.

/ScarT


2009/8/2 Harry Jeffery <[email protected]>

> Yeah, I knew he works at valve. I was just saying it would be great to
> have more of him around the place. :)
>
> 2009/8/2 Saul Rennison <[email protected]>:
> > He works at Valve, that would probably explain his knowledge is such
> > areas.
> >
> > Thanks,
> > -Saul.
> >
> > On 2 Aug 2009, at 09:19, Harry Jeffery
> > <[email protected]> wrote:
> >
> >> Thanks, if only more people had your knoledge for th source engine.
> >>
> >> 2009/8/2 Tony Sergi <[email protected]>:
> >>> It's not the warning that you want to get rid of, you need to fix
> >>> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by
> >>> default. So during network transmission, it's clamping to -1000 or
> >>> 1000 and then spitting out the warning because you're exceeding the
> >>> limits.
> >>>
> >>> Fix it in DT_LocalPlayerExclusive in player.cpp.
> >>>
> >>>
> >>>
> >>> -Tony
> >>> -----Original Message-----
> >>> From: [email protected] [mailto:hlcoders-
> >>> [email protected]] On Behalf Of Harry Jeffery
> >>> Sent: August-02-09 5:29 AM
> >>> To: Discussion of Half-Life Programming
> >>> Subject: Re: [hlcoders] Disable Warning
> >>>
> >>> It gets mixed up because it seems much more logical to most people
> >>> for
> >>> it to be called func_push because it's not a trigger. It affects the
> >>> player itself.
> >>>
> >>> 2009/8/1 Tobias Kammersgaard <[email protected]>:
> >>>> I'd search for the warning tbh. Pretty sure you'd be able to find
> >>>> it.
> >>>>
> >>>> /ScarT
> >>>>
> >>>>
> >>>> 2009/8/1 Matt Hoffman <[email protected]>
> >>>>
> >>>>> I don't see why people mix that up. 95% of the time I see
> >>>>> trigger_push
> >>>>> mentioned, they type func_push. :s
> >>>>>
> >>>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <
> [email protected]
> >>>>>> wrote:
> >>>>>
> >>>>>> BTW, it's trigger_push not func_push.
> >>>>>>
> >>>>>> Harry Jeffery wrote:
> >>>>>>> Is it possible to disable this warning from within the SDK or
> >>>>>>> would I
> >>>>>>> need engine access? My mod will involve players travelling at
> >>>>>>> somewhat
> >>>>>>> high speeds and being pushed around by func_push brush
> >>>>>>> entities. I
> >>>>>>> cannot find func_push in the SDK either so I cant edit that.
> >>>>>>> It'd be
> >>>>>>> really nice if my console wasn't spammed like this as I use the
> >>>>>>> console a lot.
> >>>>>>>
> >>>>>>> If this warning is in the engine could it be possible in future
> >>>>>>> for
> >>>>>>> specific warnings to be disabled, like in visual studio?
> >>>>>>>
> >>>>>>> The out of range value varies depending on the velocity with
> >>>>>>> which the
> >>>>>>> func_push, pushes the player.
> >>>>>>> DataTable warning: (class player): Out-of-range value
> >>>>>>> (-2000.000000)
> >>>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping.
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>> please visit:
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> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
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> >>>>>> please visit:
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> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
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> >>>>
> >>>>
> >>>
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> >>>
> >>>
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> >>>
> >>>
> >>
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> >>
> >
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> >
> >
>
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