Thanks, if only more people had your knoledge for th source engine. 2009/8/2 Tony Sergi <[email protected]>: > It's not the warning that you want to get rid of, you need to fix the actual > entry. m_VecBaseVelocity is clamped to -1000, 1000 by default. So during > network transmission, it's clamping to -1000 or 1000 and then spitting out > the warning because you're exceeding the limits. > > Fix it in DT_LocalPlayerExclusive in player.cpp. > > > > -Tony > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Harry Jeffery > Sent: August-02-09 5:29 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Disable Warning > > It gets mixed up because it seems much more logical to most people for > it to be called func_push because it's not a trigger. It affects the > player itself. > > 2009/8/1 Tobias Kammersgaard <[email protected]>: >> I'd search for the warning tbh. Pretty sure you'd be able to find it. >> >> /ScarT >> >> >> 2009/8/1 Matt Hoffman <[email protected]> >> >>> I don't see why people mix that up. 95% of the time I see trigger_push >>> mentioned, they type func_push. :s >>> >>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <[email protected] >>> >wrote: >>> >>> > BTW, it's trigger_push not func_push. >>> > >>> > Harry Jeffery wrote: >>> > > Is it possible to disable this warning from within the SDK or would I >>> > > need engine access? My mod will involve players travelling at somewhat >>> > > high speeds and being pushed around by func_push brush entities. I >>> > > cannot find func_push in the SDK either so I cant edit that. It'd be >>> > > really nice if my console wasn't spammed like this as I use the >>> > > console a lot. >>> > > >>> > > If this warning is in the engine could it be possible in future for >>> > > specific warnings to be disabled, like in visual studio? >>> > > >>> > > The out of range value varies depending on the velocity with which the >>> > > func_push, pushes the player. >>> > > DataTable warning: (class player): Out-of-range value (-2000.000000) >>> > > in SendPropFloat 'm_vecBaseVelocity', clamping. >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > > >>> > > >>> > > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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