Thanks, if only more people had your knoledge for th source engine.

2009/8/2 Tony Sergi <[email protected]>:
> It's not the warning that you want to get rid of, you need to fix the actual 
> entry. m_VecBaseVelocity is clamped to -1000, 1000 by default. So during 
> network transmission, it's clamping to -1000 or 1000 and then spitting out 
> the warning because you're exceeding the limits.
>
> Fix it in DT_LocalPlayerExclusive in player.cpp.
>
>
>
> -Tony
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Harry Jeffery
> Sent: August-02-09 5:29 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Disable Warning
>
> It gets mixed up because it seems much more logical to most people for
> it to be called func_push because it's not a trigger. It affects the
> player itself.
>
> 2009/8/1 Tobias Kammersgaard <[email protected]>:
>> I'd search for the warning tbh. Pretty sure you'd be able to find it.
>>
>> /ScarT
>>
>>
>> 2009/8/1 Matt Hoffman <[email protected]>
>>
>>> I don't see why people mix that up. 95% of the time I see trigger_push
>>> mentioned, they type func_push. :s
>>>
>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <[email protected]
>>> >wrote:
>>>
>>> > BTW, it's trigger_push not func_push.
>>> >
>>> > Harry Jeffery wrote:
>>> > > Is it possible to disable this warning from within the SDK or would I
>>> > > need engine access? My mod will involve players travelling at somewhat
>>> > > high speeds and being pushed around by func_push brush entities. I
>>> > > cannot find func_push in the SDK either so I cant edit that. It'd be
>>> > > really nice if my console wasn't spammed like this as I use the
>>> > > console a lot.
>>> > >
>>> > > If this warning is in the engine could it be possible in future for
>>> > > specific warnings to be disabled, like in visual studio?
>>> > >
>>> > > The out of range value varies depending on the velocity with which the
>>> > > func_push, pushes the player.
>>> > > DataTable warning: (class player): Out-of-range value (-2000.000000)
>>> > > in SendPropFloat 'm_vecBaseVelocity', clamping.
>>> > >
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>>> > >
>>> > >
>>> >
>>> >
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