He manages the SDK, and he has access to the engine. I didn't try to confuse things by saying he works for Valve but not at the workplace, more of a client of Valve. Is that better?
@OP: you're only 10 lines off. Thanks, -Saul. On 2 Aug 2009, at 14:33, Tobias Kammersgaard <[email protected] > wrote: > He doesn't work AT Valve hope this helps. > > /ScarT > > > 2009/8/2 Harry Jeffery <[email protected]> > >> Yeah, I knew he works at valve. I was just saying it would be great >> to >> have more of him around the place. :) >> >> 2009/8/2 Saul Rennison <[email protected]>: >>> He works at Valve, that would probably explain his knowledge is such >>> areas. >>> >>> Thanks, >>> -Saul. >>> >>> On 2 Aug 2009, at 09:19, Harry Jeffery >>> <[email protected]> wrote: >>> >>>> Thanks, if only more people had your knoledge for th source engine. >>>> >>>> 2009/8/2 Tony Sergi <[email protected]>: >>>>> It's not the warning that you want to get rid of, you need to fix >>>>> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by >>>>> default. So during network transmission, it's clamping to -1000 or >>>>> 1000 and then spitting out the warning because you're exceeding >>>>> the >>>>> limits. >>>>> >>>>> Fix it in DT_LocalPlayerExclusive in player.cpp. >>>>> >>>>> >>>>> >>>>> -Tony >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:hlcoders- >>>>> [email protected]] On Behalf Of Harry Jeffery >>>>> Sent: August-02-09 5:29 AM >>>>> To: Discussion of Half-Life Programming >>>>> Subject: Re: [hlcoders] Disable Warning >>>>> >>>>> It gets mixed up because it seems much more logical to most people >>>>> for >>>>> it to be called func_push because it's not a trigger. It affects >>>>> the >>>>> player itself. >>>>> >>>>> 2009/8/1 Tobias Kammersgaard <[email protected]>: >>>>>> I'd search for the warning tbh. Pretty sure you'd be able to find >>>>>> it. >>>>>> >>>>>> /ScarT >>>>>> >>>>>> >>>>>> 2009/8/1 Matt Hoffman <[email protected]> >>>>>> >>>>>>> I don't see why people mix that up. 95% of the time I see >>>>>>> trigger_push >>>>>>> mentioned, they type func_push. :s >>>>>>> >>>>>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards < >> [email protected] >>>>>>>> wrote: >>>>>>> >>>>>>>> BTW, it's trigger_push not func_push. >>>>>>>> >>>>>>>> Harry Jeffery wrote: >>>>>>>>> Is it possible to disable this warning from within the SDK or >>>>>>>>> would I >>>>>>>>> need engine access? My mod will involve players travelling at >>>>>>>>> somewhat >>>>>>>>> high speeds and being pushed around by func_push brush >>>>>>>>> entities. I >>>>>>>>> cannot find func_push in the SDK either so I cant edit that. >>>>>>>>> It'd be >>>>>>>>> really nice if my console wasn't spammed like this as I use >>>>>>>>> the >>>>>>>>> console a lot. >>>>>>>>> >>>>>>>>> If this warning is in the engine could it be possible in >>>>>>>>> future >>>>>>>>> for >>>>>>>>> specific warnings to be disabled, like in visual studio? >>>>>>>>> >>>>>>>>> The out of range value varies depending on the velocity with >>>>>>>>> which the >>>>>>>>> func_push, pushes the player. >>>>>>>>> DataTable warning: (class player): Out-of-range value >>>>>>>>> (-2000.000000) >>>>>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping. >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

