http://www.gsptruth.com/forum/f79/1000-fps-fairy-tale-125/
2010/7/29 Steven Hartland <kill...@multiplay.co.uk> > Seems to be a common question, we've collated some information on this > here: > http://www.multiplaygameservers.com/help/source-engine-performance-guide/ > > If any one has anything to add / remote or general comments on how to > improve this please let us know. > > Regards > Steve > > ----- Original Message ----- From: "Cheet ah" <cah...@gmail.com> > To: <hlds_linux@list.valvesoftware.com> > Sent: Thursday, July 29, 2010 2:45 AM > Subject: [hlds_linux] High FPS? > > > > Can anyone, technically, tell me what high FPS is supposed to do? After >> reading through the technical documents on valve's site, there is no >> mention >> to server FPS in any performance context, at all. The only thing it >> mentions >> is how the server tickrate influences precision of operations. I do know >> that tickrate needs 1 frame for simulation, on newer engines 66hz needs 1 >> frame for each hz, so 66fps are required. On high FPS servers like 1000fps >> and above, what are the other 933 'frames' doing? I can understand >> everyone >> wants low latency, what the hell does a 10,000FPS server do better than a >> 1,000FPS server, besides suck up massive amounts of CPU, for syscalls? >> >> Valid reasons should be some kind of code (a plugin that measures latency >> or >> bullet spread and prints the numbers for measurement), or <insert >> technical >> discussion here> >> >> Invalid reasons are the following: >> >> - It feels better / I can kill people better >> - http://www.fpsmeter.org/p,faq.html >> - Realtime kernels make the FPS more steady >> - Larger number are always better >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to postmas...@multiplay.co.uk. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux