Hi Nick,

The implementation is almost to complicated. Using instancing with osg::Image and a texture almost beats all other implementations I've tested so far in terms of complexity and performance.
Maybe we should some more examples for this to osg.
Cheers
Sebastian

Hi Luo,

have a look at this paper - it is OSG related with GL calls (In the latest OSG release there are OSG wrappers for most of them). It will help you with large number of instancing and controlling each instance separately

http://3dcgtutorials.blogspot.com/2013/09/instancing-with-openscenegraph-part-ii.html

Hope it helps
Nick

On Wed, Jul 22, 2015 at 9:25 AM, Sebastian Messerschmidt <sebastian.messerschm...@gmx.de <mailto:sebastian.messerschm...@gmx.de>> wrote:

    Hi,

        Hi,

        I need to use cylinder to simulate the “ladder”.  So there are
        many cylinder to create. I new a osg::Geode , and then use it
        to new 10000 osg::MatrixTransform, all these
        osg::MatrixTransform were added to one group.

        But the program runs very very slow.

    Are you testing in debug mode?

        In fact I create the same scene using opengl, the program runs
        quickly.

    Are you using the osg::Shapedrawable for the cylinder shape? Try
    to replace it with a simple triangle for testing to see if the
    geometry or the transforms are your bottleneck.

    I'd use hw-instancing for this amount of copies of a simple
    geometry or bake the transformations into big geometries
    representing hundreds of cylinders each.

    Also if the 10000 elements are spatially separable and thus not
    all of them in the view at the same time you should use some
    grouping to balance your scenegraph. Simply putting 10000
    transforms into one group most likely will kill performance, as
    all children will have to be traversed each frame.



        How can I upgrade my program?
        thanks.

    Can you provide a more detailed description or an example? Your
    question is too open to get you specific answers.


        Thank you!

        Cheers,
        LUO

        ------------------
        Read this topic online here:
        http://forum.openscenegraph.org/viewtopic.php?p=64386#64386




        Attachments:
        http://forum.openscenegraph.org//files/mfc_osg_124.cpp


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